

Accountability without autonomy is not fair to the individual, but autonomy without accountability is not fair to the team. We believe that being given a high degree of autonomy means you have the responsibility to be accountable for the commitments you have made to your team-mates, your project, and the studio at large. We recognize that not everyone can work this way, which is why it’s good to talk about it up front. Success with this approach depends on having mature people with a wealth of experience. We believe that anyone good enough to join Hinterland is good enough to be trusted to make a meaningful contribution in a way that aligns with company and project goals, without needing to be closely managed. We believe everyone on the team has a stake in work being completed on time, and we expect everyone to be active contributors to the planning process. We have a light project-management infrastructure that emphasizes communication and collaboration over “time in your chair”. Our aim is to attract the best collaborators we can, and great collaboration comes from a willingness to share your point of view within an environment where there is a clear direction and strong decision-making can happen. We want people who appreciate the value of discourse, and aren’t afraid to present an alternative opinion. We believe that to create thoughtful entertainment, you need thoughtful people. We don’t want to micromanage and we can’t have people who need that. Project teams work to support a clear direction, and individuals are expected to sign on to accomplish their goals with the minimal amount of supervision. The "Pork Pond" sign in Delilah's watch tower.We have a high-autonomy, high-accountability culture. Turns out, she took it! At the very end of the game when you enter Delilah's watch tower you can see the sign for Pork Pond hanging on her wall, by the window. There used to be a sign up for it, but folks kept stealing it."ĭelilah: "It's a good goddamn name. Instead, you can ask Delilah where you are, and you will get a funny dialogue option:ĭelilah: "Pork Pond. Turns out, this was a researching facility made by college kids for a project they did on elks.ĭuring the middle of the game, you will come across a pond named "Pork Pond" and there won't be a sign there telling you that. It will be about the thrid margin down, with the description of the deer reading "He was a boisterous male, with unreciprocated desire copulation."

The collar you find on the dead elk has the number 3871 on it, and if you took the papers in the research tent you will see that the same number is on it. (This is the same type of collar found by the rope and cassette tape at the end of the game, right before you reach Ned's hideout) At first, when you discover it, Henry assumes that this is the place where you "stalker" has set up camp and how he tapped into your radio and intercepted your conversations with Delilah.īut this is not the case, if you decide to explore north of Brian's hideout (through the originally locked cave) you will come up on a dead elk with a tracking collar around it's neck. Near the end of the game you finially enter the huge area that has been fenced off (Wapiti Station) and discover some sort of research bunker inside of it. But if you explore the gorgeous Wyoming woods long enough and thoroughly, you can find a lot of secrets that will help you unravel the secret of Firewatch's story. This game is incredibly smart in the sense that it doesn't tell you everything or put everything in front of you.
